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Wesnoth Units database

Desert Sentinel

(image) (image)

Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Desert Hunter
Advances to: Desert Prowler
Cost: 35
HP: 44
Movement: 6
XP: 84
Level: 2
Alignment: lawful
IDDesert Sentinel
Abilities: skirmisher

Attacks (damage - count)

(image)sword
melee
7 - 4
blade
(image)bolas
ranged
8 - 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%